This version incorporates some major changes under the covers, the use of material properties rather than straight rendering textures. For now, there won't be too much visually different with exception of some improved terrain blending.
Other changes include added detail on briefings. It's WIP, but its now there with some visual guide to the goal of each mission.
I would be happy to get feedback on how the UI is working for you, and what you would like to see in game to assist in completing a mission.
Get Pacific Strafe - Alpha
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