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Pacific Strafe - Alpha
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Devlog
Version 193 - Engine Upgrade - SSAO
January 01, 2022
by
Insane Software
#Patch, #Engine upgrade
New rendering option available now: SSAO - more detailed terrain and actors in game. Option can be enabled instantly with F8 or through the Graphic settings menu. Setting is saved with game close. Var...
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Version 192 - Minor Update
December 23, 2021
by
Insane Software
#Patch, #Bugfix
Bug fix for a bug fix (Avenger Tail gunners broken due to bounds check fail). Updates to sea water model. Terrain texturing cleanup. Adjustments to Clouds (some hide zones were not aligned with game p...
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Version 191 - Cloud and Terrain Enhancements
November 25, 2021
by
Insane Software
This version has some improvements in volumetric cloud rendering performance. fixed normal calculation error on waves. terrain rendering detail changes fully implemented cloud rendering on light cloud...
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Version 190 - Terrain Rendering updates.
October 28, 2021
by
Insane Software
Version 190 Contains a number of enhancements and WIP map changes. Rendering updated to allow a more stark and controlled transition, adding detail to land. Engine updates to texture controls for futu...
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Upcoming Engine Updates - Before vs After
October 24, 2021
by
Insane Software
1
#WIP, #Graphic Update, #Pacfic Strafe
Over the past few weeks the terrain rendering has had a big facelift in regards to use of normal maps, splat maps and general overhaul of how blending works. On top of that, Specular maps were added t...
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Version 189 - Graphic Changes
October 17, 2021
by
Insane Software
Rendering pipeline updated to allow multitextured blending modes for terrain. This in preparation for additional terrain changes. Foliage rendering of trees changed to be much clearer at a distance. S...
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Version 188 - Minor Update
October 07, 2021
by
Insane Software
1
#patch
New version contains: Sub Geometry detail added - Custom texture controls added to game engine - allows for more variance in map styling in future releases. Lighting controls added to all maps. Water...
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Version 187 - Graphics upgrades
September 28, 2021
by
Insane Software
#Patch
Just a big release of changes and updates to the graphical quality in game. FIX: Decal Buffer scaling incorrect on unorthodox resolutions Shadow detail improved by 30% over original implementation, sh...
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Version 185 - Silly fixes release
September 17, 2021
by
Insane Software
1
Version covers some items that should of been more tested: Volumetric setting now saves off Main menu world now has more displayed action - more to come Main menu map now uses correct cloud rendering...
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Version 184 - Engine and Graphic Enhancements
September 15, 2021
by
Insane Software
Major update to Pacific Strafe - milestone release - Volumetric effects Volumetric Cloud rendering now available - see gameplay settings menu Graphic settings now save - including the ability to selec...
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Development - Volumetric Clouds
September 14, 2021
by
Insane Software
Just a quick demo of where I am at with Volumetric clouds in game. Been a journey but I feel its getting there, sill much to tweak and improve but this is a first cut. Keep in mind that im running und...
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Development Snapshot - Cloud Rendering
August 29, 2021
by
Insane Software
#Tech Demo
Quickly working through volumetric rendering of clouds as an option in game for those with overly powered GPUs. Quick update on the work and demo on youtube. Demo is from my game editor. Enjoy...
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Version 183 - Graphical Enhancements
August 19, 2021
by
Insane Software
1
New version contains a number of updates: Ansiotropic sampling capabilities detected and applied based on Gfx card. Selectable in menu UI Scaling in non 1080P modes now cleaned up. Some work on Widesc...
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Version 182 - Graphical Additions
August 15, 2021
by
Insane Software
#patch
A few changes: UI on map selection screen changed to simplify mission list and selection. Rendering of foliage fixed, no longer hides water behind. Updated Propeller rendering slightly. Ansiotropic te...
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Version 181 - Fixes and touch up
August 11, 2021
by
Insane Software
New version contains: Proper fix for end game credits. Some edge case test around movement. Changes to rendering of water, logic changes will improve the look of water in time. Much to be done here. F...
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Version 180 - Campaign Updates
July 31, 2021
by
Insane Software
1
#patch
Version 180 Fixed breaking of Campaign Progression Cleaned up outcomes screen to stop text overlaying Outcome screen details original mission objective details, rather than in mission state. Fixed som...
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Version 179 Release
July 30, 2021
by
Insane Software
1
#Patch
Big fix list Changes to water rendering, additional changes coming Sound changes, background music added. Sound channel controls updated End Demo Credits added Save game and load game progression adde...
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Version 178.1 - CTD Fixes.
July 22, 2021
by
Insane Software
1
#Patch
Version 178.1 In addition to the earlier fixes. Crash to Desktop Bug - Terrible one by me. Apologies for those who cant finish Midway! Bug related to tank capture of airfield. Fixed Hud to show damage...
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Version 178 - Patch
July 22, 2021
by
Insane Software
1
Quick update: Cloud Cover rendering has been changed to be more volumetric. Internal code added for Steam and Steam Controller support - part of Steam release to be completed. Typo Fixes in Controller...
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Version 177 - Sound Fix and Tweaks
July 17, 2021
by
Insane Software
1
#patch
New patch fixes the following: Music Playback issue Camera Dolly smoothness issues Additionally: Fire rate on Corsair adjusted to be improve strafing. Minor update to rate of fire for air combat...
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Windows Update - Sound Issues
June 12, 2021
by
Insane Software
#Windows Bug
Just a heads up that there is an issue with the latest patch of windows and compatibility with NAudio. Therefore music on the main menu may either give weird noises or crash. Aware of the issue, waiti...
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Version 176 - .NET 5.0 move and bug fixes
June 08, 2021
by
Insane Software
1
#Patch
This release marks the update to .NET 5.0 due to some libraries the game uses being updated to no longer support .NET 4.6. As such ,you will need to download the Library to play the game. Apologies, t...
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Version 175.3 - Mission bug fixes
March 05, 2021
by
Insane Software
#Bug, #Patch
Game Crash - After a number of missions, particle resources are exhausted. Leak Fixed. Crash results on resource exhaustion. Mission Crash - Mission Objective capturing 2 airfields causes crash in gam...
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Version 175.2 - Mission Crash Fix
March 03, 2021
by
Insane Software
In my haste to fix other crash bugs and adjust some difficulty. I introduced a crash bug from a config change. Mission 3 now works properly...
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Version 175.1 - Bug Fixes
February 25, 2021
by
Insane Software
1
#patch
Found some issues and bugs including a crash to desktop. Updates to Map layout and clean up of texture issues Moved some gun AA points for more consistent gameplay. Mission Success fixed...
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Version 175 - Midway - Massive Patch
February 25, 2021
by
Insane Software
1
Massive number of changes for this version, Midway is becoming closer to functional as a level. Midway Mission - Fixed, now has multiple phases. Includes additional wingmen, mission objectives. Can be...
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Version 174 - Bug fixes and enhancements
February 06, 2021
by
Insane Software
2
#Patch
Quick release - a number of changes and tweaks: Found and fixed a crash bug with high chance of occurring. Wake Island Failure scenario now actives after losing 3 planes. Campaign Map UI updated to in...
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Version 173 - Major Updates
January 31, 2021
by
Insane Software
1
#Big Patch
New Version of the game contains: New torpedo bomber - TBF Avenger New Air Superiority Fighter F6F Hellcat - replaces Warhawk Reworked Upgrades screen - Still WIP Updates to Tutorial Level to allow ea...
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Version 172 - Minor bug fix.
January 18, 2021
by
Insane Software
#bug fix
Small bug fix - pressing pause would not allow you to get back to plane selection menu once you died...
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Version 171 - GPU Code optimised and Camera mode
January 16, 2021
by
Insane Software
1
#Patch, #Update
This is fix employs a new camera mode accessible through the game settings menu. GPU code now is compiled under highest optimisation which may give you a performance boost. A couple of crash fixes. Ca...
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Version 170 - More bug fixing
January 09, 2021
by
Insane Software
1
#patch
New version includes: No longer gives you an object error if you exit game during intro. User interface objects are set up more cleanly. Controller settings no longer crash on selection of control op...
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Version 169 - .NET 4.6 Reversion
January 09, 2021
by
Insane Software
Just a heads up that I have moved the game back to .NET 4.6 due to Microsoft giving confusion locations for download of .NET 5.0 runtimes, seems to be sending you to the wrong page. Please let me know...
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Version 168 - Bug Hunt
January 05, 2021
by
Insane Software
1
#Bug Fix
New version fixes a number of annoying bugs that have been in the game for a while that I have neglected to address: After Intro movie, you no longer need to click twice to be able to move your cursor...
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Version 167 - Framerate stability / Bug fixes.
January 03, 2021
by
Insane Software
1
Version 167 adds some needed stability improvements, but uses more memory. Should help slower systems but it wont help faster systems too much. There are a few edge cases crash fixes in there. Expec...
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Version 166 - .NET 5.0
December 28, 2020
by
Insane Software
1
#.NET 5.0
This version of Strafe has significant API changes, which will require you to download .NET 5.0 Run time. The game should prompt you to go to a page where you can download the latest Microsoft Relea...
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Version 165 - Bug fix and some polishing.
December 21, 2020
by
Insane Software
1
Version 165 is out and has some bug fixes. Crash bug where you destroy a target before the target reticule has disappeared. Crash fixes on Upgrade screen. Clean up of UI Code - updates to add new feat...
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Version 164 - Minor Update
December 12, 2020
by
Insane Software
1
A quick update to Strafe. - Campaign Screen updated, layout fixed. This includes some bugs around UI jamming...
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Version 163 - Big bug bash and updates
December 11, 2020
by
Insane Software
1
#WW2, #Raid on Bungling Bay
Version 163 implements the rough out of the new campaign map. Please let me know what you think. Major bug fixes include: Specular lighting fix - broken for sometime Texture Blur bug - occurs on sca...
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Version 161 - UI Updates
November 12, 2020
by
Insane Software
New version implements new screen flows for the main screens. Campaign screens will be modernised in the coming month, which will include new engine work to improve the user experience. As usual, ne...
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Version 160 - Campaign Progress
October 31, 2020
by
Insane Software
1
The new version is a product of alot of background work around tooling and the fact that I've been delayed alot by moving house. Having said that, the new version is very much an alpha, with a number...
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My game lives in a time of InvariantCulture! BUG!
September 11, 2020
by
Insane Software
#Bug Fix
Hi All, A fellow developer has uncovered an issue that may affect my game on a lot of PCs, rendering it unplayable. This being how numbers are read from files. As such, I've made the relevant adjus...
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Windows 32 and 64 bit versions
September 09, 2020
by
Insane Software
#32 bit, #64 bit
Hi, The build is now separated into Win 32 bit and Windows 64 bit versions. This is due to limitations in memory for those running higher end hardware, I had to move back to 64 bit (and thankfully pr...
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Version 156 - Midway Updates and Win 7/8 Alpha
September 08, 2020
by
Insane Software
#1942
Hi all Work continues on the game with the battle of midway level going through a number of iterations. Its still WIP and it cant be completed, so apologies. Its more a tech test of some changes an...
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End of Level Bosses - Working in Progress
August 23, 2020
by
Insane Software
#WW2
Just an update on progress and design work for the battle of midway level. The Akagi has been fitted out and now steams through the water, launching wave after wave of planes to attack you and your c...
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Version 155 - Patches and Tweaks
August 08, 2020
by
Insane Software
Version 155 is out, has a number of tweaks and bug fixes. There have been some major changes to AI internally, which will require some rebalancing. In some cases, the game is alot easier to complete...
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Version 154 - More Widescreen and bug fixes
July 24, 2020
by
Insane Software
#Patch, #WW2, #Bugs
This version addresses some UI scaling issues I missed! Also, clean up on Tulagi mission, its a little bit easier now to take down the end of level boss. Lots of tweaks and stability improvements...
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Patch 153 - Widescreen Support/Bug Fixes
July 18, 2020
by
Insane Software
#Patch
New version allows you to now scale the game UI correctly. Note, there are some gaps in it, so if you use Ctrl-F to flick in and out, it will rescale correctly the UI if not at first. Please use -c co...
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Tulagi walkthrough
July 10, 2020
by
Insane Software
#Walkthrough
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version 0.152 Patch - Tulagi Enabled!
July 09, 2020
by
Insane Software
#Patch
Short update, but basically the 2nd fully playable map is complete - Tulagi. Wake Island saw you support your tanks while they moved up to capture the airfield, dealing with heavy ground defenses. In...
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Version 0.151 Patch - Tulagi Mission
July 03, 2020
by
Insane Software
#Patch
Version 0.151 brings a bunch of bug fixes to the ever growing complication that is Pacific Strafe. Tulagi is now a map you can complete, rather than just fly around. There are more enhancements to...
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Version 150 - Major Gameplay changes
June 28, 2020
by
Insane Software
1
The new version has some gameplay changes that I am testing, in particular additional altitude on the game play plane, so that there is a distinguishing layer between ground and air. Previously this...
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Building Missions - Pacific Strafe
June 26, 2020
by
Insane Software
#level dev, #content
I wont take too long on this post, but to say that updates and changes are happening more rapidly as I move to finishing this 5 mission demo. I hope that I can garner enough interest to complete this...
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Version 149 - Improved landscape, More updated models, bug fixes
June 22, 2020
by
Insane Software
1
Just an update to a few things, lots of bits and pieces added, including a major revision to how I render detail. Feel free to have a play, you can also set up a command line "-c config.ini" if you w...
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Version 148 - New models, softer shadows and updates
June 19, 2020
by
Insane Software
#Patch
New version has updated all the core ship models in game to high quality. I've also improved the rendering of cloud shadows to use softer shadows in game. Be aware that there are some crash bugs im...
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Version 147 Update
June 11, 2020
by
Insane Software
Version 147 is a quality of life patch. Lots of changes and some bug fixes. UI Updates New Destroyer Model Clean up of shadow rendering AI glitch now fixed for multi turret vehicles. Ships are ver...
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Version 146 - More AI and more gameplay changes
June 07, 2020
by
Insane Software
#Patch
New version adds substantial changes to AI and some graphics. Be aware, this game is still alpha, and is going through many changes. This is a .NET 4.5.2 required, I just started working with butle...
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Version 145 - More fixes.
June 07, 2020
by
Insane Software
Just a heads up as the testing continues, we've found some edge cases. Also, 3d sound was broken completely, it should now be more immersive...and quite frankly accurate. Lots of other bits in there,...
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Version 144a - More bug fixes
May 23, 2020
by
Insane Software
In testing we found some crashes and game hangs that are now fixed. There was also some updates to graphical fidelity around shadows and the addition of detail maps on terrain. Enjoy!...
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Version 144 - Lighting and Crash fixes!
May 22, 2020
by
Insane Software
#Patch
Quick bug fix version - Found to crash bugs. Cleaned up some lighting issues and improved the briefing for Wake Island and Tutorial. Lots of other fixes in here. Rushed out the bug fixes since the...
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Version 143
May 19, 2020
by
Insane Software
This version incorporates some major changes under the covers, the use of material properties rather than straight rendering textures. For now, there won't be too much visually different with excepti...
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Version 0.142 Release
April 28, 2020
by
Insane Software
This update to Version 142 isn't as quick as you would think. The previous version was over a month or so old. The new version has a number of updates to the AI code around wingmen and enemy logic...
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First Release on Itch.io
April 27, 2020
by
Insane Software
This is my first release to Itch.io and I have been working away for some time on this project. It's still far from complete or polished, but it gives you some ideas of where it is going. I hope you...
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